Eve pve mid slots
EVE Online. All Discussions Screenshots Artwork Broadcasts Videos News Guides Reviews pvp or pve? no scrambler so im guessing PvE, in which case, the web is good, but perhaps a bit voerkill with a tracking computer to assist against frigates But for mid power slots, there's just one or two that I'm still unsure about. #6. El-Bee. May . Oct 28, · Mirrors and enables advanced search options to browse the EVE-Online forums. Search EVE-Online forums for: in an Osprey with 3 Expanded Cargo I's, 3 Miner II's and a Missile Launcher. My question is, what should I put in my mid slots for empire mining? Also, would I do better using mining drones or combat drones? My in Eve . The comprehensive coverage of EVE Online makes the guides essential for staying one step ahead of other players. Category:Medium Slot Modules. From EVEWiki. Jump to: navigation, search. These modules all fit in medium/mid slots. Pages in category "Medium Slot Modules" The following 35 pages are in this category, out of 35 total. 1. .
Ships & Modules
Just a heads up, autopiloting is usually a bad idea. Fleet battles are the worst u wanna finish a target off so u fire ur missiles only problem is someone just shot it and boom missed kill. Spike 68 Developmental Neogenics Amalgamated. As is the post about turrets being able to change range with ammo. Should I be filling them with something?
While core probes can only scan down cosmic signatures, combat probes can scan down signatures, ships, structures, drones, and various deployable items. To be more specific, an expanded probe launcher requires more than 10x the CPU of a core probe launcher. So hold off on the expanded probe launcher until you have a covert ops frigate, a Stratios, or a strategic cruiser.
Even when you acquire these ships, you should only fit an expanded probe launcher if you plan to routinely engage in the dastardly activities listed above. After your first two fittings, additional high-power modules should be dictated by your primary activities while exploring. Also keep in mind that, with the exception of self-defense, you can always leave extra modules in your cargohold and swap them out with a mobile depot when the opportunity arises.
The obvious pick is a salvager module , but avoid equipping one if you can carry salvage drones instead. Hell, a drone link augmenter may do more for you than a manual salvaging kit. As with PvE, you can certainly fit your choice of turrets or launchers, but nosferatus or capacitor neutralizers can be more useful, especially if most of your damage comes from drones. The very first thing you need in a middle power slot is a microwarp drive MWD.
Cutting travel distance quickly will save you time, decreasing risk and increasing ISK per hour. Your MWD will also go a long way to keeping you alive when you encounter nasty gatecamps. Make sure you right-click on your analyzer modules and set them to auto repeat: After propulsion and archaeology gear, there are really no other modules you constantly need in your mids.
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Сотрудницу химчистки вздрючили наверняка, красивая девушка сама хотела, чтобы все так и случилось. Сначала к делу приступил супруг, который старательно отлизал письку своей избранницы, за что получил умопомрачительный минет, который почти довел его до бурного оргазма.
Тебе, наверняка, удастся почувствовать блаженство, передаваемое этими красавицами на снимках. Why, after so much time and money, are so many still dying.
The new forums are live and can be found at https: These forums have been archived and are now read-only. Previous page 1 2 3 Next page Goto page Any thoughts on this? Get Off My Lawn. There's no point swapping around hardeners, waste of time. Most mission pockets everything dies before you need to bother tanking, especially if you know the triggers that create additional waves.
You can tank everything easily including Angel bonus room with a full T2 tank while speedtanking. Right Click Jump To. Test Alliance Please Ignore. Ill swap out the large for an XL and prolly drop the sheild boost amp for a cap injector. School of Applied Knowledge. I just want to make a quick mention.
I've noticed a couple people mentioning Artillery in a way that I only feel is in reference to my posted fit. I use my mini jump drive to you at k. You are now dead.. Wow that was a good fight. You don't need cap boosters on a Machariel for level 4 missions. I used this without a problem. Cap implants and Turret damage implants. You only need light drones Hardeneres modified according to mission.
Or, if you're up to it, you could use 2x Invuls. Ok so onto rigs, i see a few setups here with all CCC rigs do you think that that is best considering the capacitor only lasts around 1 min 20 currently? This should allow me to get the range i require stop the ab cycling and pulse my xl booster? Also seeing as ill only pulse the booster the extra recharge rate will help keep my cap up. You don't need all the cap recharge, it just means you wont be tanking as much.
The last thing I would do is put an ancillary shield booster on a PVE ship. Pimp as you see fit. Previous Topic Next Topic. The Scope Gallente Federation That is simple B. At this rate, the X-large needs to be managed but offers more tank than the Large. The key factor is that it tanks a whole lot more than the large in shorter burst when you need it the most.
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